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  What are games supposed to do to protect players
 
Subject: What are games supposed to do to protect players
Author: Mmoak2018
Posted on: 08/10/2018 03:31:59 AM

While Fortnite may have become the poster child for this most recent series of gambling addiction stories, it's a mild example of the form. Games in Fortnite are brief, typically running 20 to thirty minutes and the benefits for playing with a lot are minimal, and cosmetic only. That is substantially less demanding than more"hardcore" games, including World of Warcraft itself, which may require hours of continuous play and offers substantial in-game benefits, which Fortnite Items can only be achieved by those who put in the required commitment.

Similarly, Fortnite forgoes among the more malign creations the gambling market has hit upon over the last few decades, the loot box. Other games don't offer rewards in a conventional way: rather, players make or buy loot boxes, decal packs, and so on, which contain a chance at getting the item they truly want, and a far larger prospect of receiving nearly nothing. The unpredictable rewards this creates can be incredibly compelling, for exactly the exact same reason a slot machine stinks people in.

Epic Games, the maker of Fortnite, has passed over other popular money-spinners from the gaming area. There is no energy system, demanding cash for continuing access; there are no timers, offering the option to bypass the countdown for cash; there's no possibility of paying to triumph, with actual funds to buy digital benefits. Instead, the business seems to have taken a simpler tack: construct a fun game, monetise it smartly and expect to make more profit from 100 million happy players than a million exploited ones.

That cuts to the center of the debate around gambling illness. If the poster child for the condition can be connected to that suspicious term despite preventing the exploitative techniques that were embraced by its peers, what are matches designed to do to protect players from themselves? Can entertainment only be overly fun for its own good?

The Week 8 Challenges are reside in Fortnite: Battle Royale, and among those weapons challenges this week is a little different than the weapon-specific tasks we've had before. The game asks you to receive 250 headshot damage, sufficient to take out two-and-a-half unshielded competitions. The simplest to try to catch a headshot is, clearly, very easy. It's not the most reliable method to do it, but it will work eventually. If you want to find a little more technical, nevertheless, it's important to realize how planning really works in Fortnite: Battle Royale.


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